#pragma once
#include "afxwin.h"
#include <vector>
#include <string>

// textureDlg2 dialog

class textureDlg2 : public CDialogEx
{
	DECLARE_DYNAMIC(textureDlg2)

public:
	textureDlg2(CWnd* pParent = NULL);   // standard constructor
	virtual ~textureDlg2();
	std::vector<std::string> objNameArray;
	std::vector<int> textureAns;
	std::vector<std::string> objTypeArray;
	int selection;

// Dialog Data
	enum { IDD = IDD_DIALOG2 };
	void setNewTypes();
protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support

	virtual BOOL OnInitDialog();
	DECLARE_MESSAGE_MAP()
public:
	CListBox objNames;
	afx_msg void OnBnClickedButton1();
	afx_msg void OnBnClickedButton2();
	afx_msg void OnBnClickedButton3();
	afx_msg void OnBnClickedButton4();
	afx_msg void OnBnClickedButton5();
	afx_msg void OnBnClickedButton6();
	afx_msg void OnBnClickedButton7();
	CListBox typeNameList;
	afx_msg void OnLbnSelchangeList1();
};
